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原文,從AI開始
# AI
###
if apple == True:
endTurn()
elif isTurnMod(2) and berry == False:
useSkill(1, 'random') # Bad Breath (189260): Magic damage (4x, MAG) to all enemies, Inflict all status effects (100%) on all enemies
berry = True # reset next turn
elif self.HP < 0.8 and once():
useSkill(2, 'random') # Bile (189270): Magic damage (10x, MAG) to all enemies, Reduce ATK, DEF, MAG and SPR by 100% for 10 turns to all enemies
apple = True # reset next turn
elif self.HP < 0.6 and once():
useSkill(2, 'random') # Bile (189270): Magic damage (10x, MAG) to all enemies, Reduce ATK, DEF, MAG and SPR by 100% for 10 turns to all enemies
white += 1
green += 1
apple = True # reset next turn
elif self.HP < 0.4 and once():
useSkill(2, 'random') # Bile (189270): Magic damage (10x, MAG) to all enemies, Reduce ATK, DEF, MAG and SPR by 100% for 10 turns to all enemies
apple = True # reset next turn
elif peach == False:
useSkill(4, 'random') # Barrage (189290): Physical damage (3.5x, ATK) to all enemies
peach = True # reset next turn
elif random() <= 0.33 and white == 1 and isTurnMod(3) and mango == False:
useSkill(7, 'random') # Freeze Prey (189320): Magic damage (3x, MAG) to one enemy, Inflict Stop (100%) for 2 turns on one enemy, Reflect all spell(s) for one turn to one enemy
mango = True # reset next turn
elif random() <= 0.33 and white == 1 and isTurnMod(2) and mango == False:
useSkill(8, 'random') # Malboro Song (189330): Magic damage (3x, MAG) to one enemy, Inflict berserk (+0% ATK) on one enemy for 2 turns
mango = True # reset next turn
elif white == 1 and mango == False:
useSkill(9, 'random') # Swallow (189340): [Death], Instant KO (100%) to one enemy
mango = True # reset next turn
elif unit('1:player?_any').sufferedDamageLastTurn('fire', 'phys') and green == 1 and olive == False:
useSkill(6, 'random') # Heat Ray & Freeze Ray (189310): Magic fire and ice damage (11x, MAG) to one enemy, Reduce resistance to Fire and Ice by 50% for 3 turns to one enemy
olive = True # reset next turn
elif unit('1:player?_any').sufferedDamageLastTurn('fire', 'mag') and green == 1 and olive == False:
useSkill(6, 'random') # Heat Ray & Freeze Ray (189310): Magic fire and ice damage (11x, MAG) to one enemy, Reduce resistance to Fire and Ice by 50% for 3 turns to one enemy
olive = True # reset next turn
elif unit('1:player?_any').sufferedDamageLastTurn('fire', 'phys') and green == 1:
useSkill(6, 'random') # Heat Ray & Freeze Ray (189310): Magic fire and ice damage (11x, MAG) to one enemy, Reduce resistance to Fire and Ice by 50% for 3 turns to one enemy
lemon = True # reset next turn
elif unit('1:player?_any').sufferedDamageLastTurn('fire', 'mag') and green == 1:
useSkill(6, 'random') # Heat Ray & Freeze Ray (189310): Magic fire and ice damage (11x, MAG) to one enemy, Reduce resistance to Fire and Ice by 50% for 3 turns to one enemy
lemon = True # reset next turn
elif random() <= 0.30 and green == 1 and lemon == False:
useSkill(5, 'random') # Freeze Ray (189300): Magic ice damage (6x, MAG) to one enemy
elif unit('1:player?_any').sufferedDamageLastTurn('fire', 'phys') and green == 0 and olive == False:
useSkill(6, 'random') # Heat Ray & Freeze Ray (189310): Magic fire and ice damage (11x, MAG) to one enemy, Reduce resistance to Fire and Ice by 50% for 3 turns to one enemy
olive = True # reset next turn
elif unit('1:player?_any').sufferedDamageLastTurn('fire', 'mag') and green == 0 and olive == False:
useSkill(6, 'random') # Heat Ray & Freeze Ray (189310): Magic fire and ice damage (11x, MAG) to one enemy, Reduce resistance to Fire and Ice by 50% for 3 turns to one enemy
olive = True # reset next turn
elif green == 0 and olive == False:
useSkill(5, 'random') # Freeze Ray (189300): Magic ice damage (6x, MAG) to one enemy
olive = True # reset next turn
else:
useSkill(3, 'random') # Tentacle (189280): Physical damage (3x, ATK) to one enemy
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