Chain Damage Bonus - Caps at 4. See chaining
Killers - If an enemy has more than 1 race, then divide the potency by amount of races, caps at 4, (base 100% + 300%)
Jump Damage Boost - Caps at 9 (base 100% + 800%)
Elemental Resistance
General Damage Mitigation, Physical Mitigation, Physical Resistance
Critical = 1.5 - Only works on normal attacks or certain skills. Base chance is 10% and caps at 70%
Limit Burst Damage Boost